Tiled Deferred Lighting
/Current Implementation of Tiled Deferred Lighting
Image that shows the number of lights that are relevant to each tile
Final Image of point lights in the scene.
Programmer
In this blog I explain the method in which I handle descriptor tables in my game engine.
Current Implementation of Tiled Deferred Lighting
Image that shows the number of lights that are relevant to each tile
Final Image of point lights in the scene.
Books I'm reading :